Review: March 2009 Archives

F.E.A.R. 2: Project Origin Publisher: Warner Bros. Interactive Entertainment
Developer: Monolith Productions


Platforms: Xbox 360, PlayStation 3, PC
Reviewed on Xbox 360

Sergeant Michael Becket's squad was assigned to collect and protect Genevieve Aristide, president of Armacham Technology Corporation, an aerospace military contractor, when a horrible industrial accident destroyed most of the industrial area that houses Armacham's facilities. One of Armacham's projects relied entirely on the strength of a girl with abnormal mental abilities, and now it is up to Becket and his squadmates to sort out the apocalyptic situation and resolve things as best possible... using as many big guns as possible.

F.E.A.R. 2 Publisher: Warner Bros. Interactive Entertainment
Developer: Monolith Productions


Platforms: Xbox 360, PlayStation 3, PC
Reviewed on PC

Windows System Requirements: 2.4 GHz processor, 1 GB RAM, Video card comparable to an NVIDIA 6800 or ATI X700, 12 GB HD space

This is one of those rare moments where a game's sequel is better than the original. The first F.E.A.R. garnered mostly positive reviews, with the expansion packs almost universally getting kicked to the curb. F.E.A.R. 2: Project Origin starts just a few minutes before the original game ended, and fills in a lot of that game's story holes. While not as "gotcha" scary as the original, F.E.A.R. 2 builds tension and suspense subtly, almost sustaining that suspense throughout the entire game. While the multiplayer is a little blasé, the single-player game satisfies on many levels.

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This page is an archive of entries in the Review category from March 2009.

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