Article: April 2008 Archives

by Kyle Ackerman


When gamers think about open-ended games these days, the Grand Theft Auto series is often the first sandbox-style series that comes to mind. But my fondest memories of exploring a seemingly-endless world come from piles of floppy disks, back when the Electronic Arts logo was an inexplicable amalgam of cube, sphere and pyramid. In 1986, not long after my chance to search the new world for the Seven Cities of Gold, Binary Systems helped me crew my ship to save Arth (no... not Earth, Arth).

About this Archive

This page is an archive of entries in the Article category from April 2008.

Article: March 2008 is the previous archive.

Article: May 2008 is the next archive.

Find recent content on the main index or look in the archives to find all content.

 

Add to Technorati Favorites