Article: September 2002 Archives

Virtual Violence, Real Virtue

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by Robert de los Reyes, Esq.

Two regulatory issues steal the lion's share of gaming industry focus these days: software piracy and video game violence. The piracy issue gets well-rounded treatment from a variety of interested parties. Game makers rightfully defend their work, and consumers rightfully resist draconian and overbroad intrusions into innocent fair use. Both sides are represented by dedicated advocacy groups. Treatment of the violence issue, by contrast, is actually much less developed than you might think. Here, too, gamers rightfully resist overbroad measures designed to "protect" children, but that resistance fights only the overbreadth, not the central premise of the argument. Where is the defense of violence itself?

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