Death Track: Resurrection Preview
Developer: SkyFallen Entertainment
Official Site: 1cpublishing.eu/game/death-track-resurrection
In the near, dystopian future, much of the world is in wreckage. Conventional, organized sports have fallen by the roadside as a single death-sport has grabbed the popular consciousness: "The Survival Race." This global event pits the drivers of well-armed vehicles against one another as they race and battle through the ruins of ten cities around the globe.
Death Track: Resurrection follows in the footsteps of the original Death Track (itself part of a storied line of combat racing games), bringing the classic racing and blasting play into the world of DirectX 10 effects and ultra-fast PCs. I'm personally a big fan of combat racing games, so I was excited enough to catch a glimpse of Death Track: Resurrection at last year's E3 Summit. Now that I've had a chance to thoroughly upgrade several vehicles, try out different weapons and race a few tracks on the world circuit, I'm even more excited.
Let's be clear, this is not a simulation. Death Track: Resurrection is made for arcade-style, seat-of-the-pants racing, filled with power-ups and collectibles to blast while rounding corners. The physics is forgiving when cornering, but spectacular when totaling a car, detonating a competitor, or just crashing through highway signs after a particularly impressive jump.
Favoring destruction over driving skill, I prefer to eliminate the other racers one by one, often starting in eighth or even tenth place, and working my way up, place by place. To that end, cars are well armed. Every car sports a front weapon (such as mortar or rocket launcher), a turret mount for lasers or machine guns, and a rear weapon that can drop items like mines. There will be 10 different cars, each with upgradable parts and different skins. I really enjoyed being able to customize my own car, taking control over not only the armaments, but also armor and undercarriage.
In the current build, every type of weapon or infrastructure can be upgraded twice from the basic parts, with different weapons providing trade-offs in effectiveness. However meaningful the choices may be, I just like cruising the circuit, firing missiles at every other car on the road. In a game where everyone starts with front-mounted and turret-mounted weapons, the pole position is typically the last place you want to be.
There is a story. 1C describes the game as following a rookie driver forced to learn that, in The Survival Race, the ends justify the means. I wasn't able to make out much of the plot except that it clearly involves several buxom women, some of them live-action. Fortunately, in a game where races can last 10-20 minutes and the focus is on the gorgeous effects, the plot isn't the main draw.
The Survival Race takes participants around the world, to Bangkok, Vatican City, London, Moscow, New York, Paris, Prague, San Diego, Istanbul and Tokyo. Each city (or at least, the wreckage of each city) is filled with familiar landmarks, some of which can be destroyed. Driving through San Diego, I blasted a fallen clown statue that looked an awful lot like a gigantic Ronald McDonald, while in Europe I demolished centuries-old architecture. And when those buildings get destroyed, rubble can fall onto the track, changing the course of the race.
I eagerly await the moment, late this year, when I can race the world circuit while blowing up the engines of every other racer with my .50 calibur, turret-mounted machine gun.