Seriosity Again Argues MMOG Leaders Make Good Businessmen

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The lead article in the Harvard Business Review for the May, 2008 issue is from consultancy Seriosity and IBM and once again argues Seriosity's thesis that the next generation of business leaders are best culled from the people who have proven their abilities to cultivate teams within massively multiplayer online games such as World of Warcraft.
Seriosity has pointed this out before, but now has an even higher-profile soapbox from which to shout that MMOG players who have learned to electronically coordinate between players at diverse locations are better suited to a modern, electronic business collaboration than old-style workers. Essentially, they are arguing that guild leaders who can coordinate a raid are better suited to modern business technology (particularly taking into account outsourced teams spread across the globe) than someone who grew up behind a desk.

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This page contains a single entry by Editor published on April 28, 2008 4:20 AM.

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