Syracuse Psychology Professor Identifies MMOGs as a Different Class of Games

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Dr. Joshua Smyth from the Department of Psychology at Syracuse University has published a paper entitled "Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play."
The study compared 100 18-20 year-olds, divided into several groups to play different types of games. "The MMORPG group differed significantly from other groups after 1 month, reporting more hours spent playing, worse health, worse sleep quality and greater interference in "real-life" socializing and academic work. In contrast, this group also reported greater enjoyment in playing, greater interest in continuing to play and greater acquisition of new friendships. MMORPGs represent a different gaming experience with different consequences than other types of video games and appear to pose both unique risks and benefits..."

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This page contains a single entry by Editor published on October 22, 2007 11:14 AM.

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