Eureka Seven Vol. 2: The New Vision Review

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Publisher: Namco Bandai Games
Developer: Bandai Entertainment

Platform: PlayStation 2
Reviewed on PlayStation 2

In the far future setting of Eureka Seven, humanity is disconsolate. There is little to do to escape the mundane grind of everyday life. Only service in the military – piloting giant fighting mechs – or watching the surf-like lifting races provide an out. Sumner, yet another aimless youth with a bit of military experience, regains his purpose through lifting, battling and rediscovering the mech he once piloted.

Kyle Ackerman

Eureka Seven Vol. 2: The New Vision is yet another one of those games based on an anime property that would be better off if it gave up on interactivity, dropped the game play and focused on providing cut-scenes and extended story to fans of the franchise. More than half of your time spent with Eureka Seven Vol. 2: The New Vision is watching cut scenes (and occasionally, talking with a few people in a small area looking for the trigger to the next cut scene).

For those who aren't fans of the anime, the cut-scenes are interminable and the play sequences tucked between the dialog aren't worth the effort. If you've watched Eureka Seven, and like so many other fans of the anime are hungering for more, the game offers a lot more of the series' story, marred only by the game sequences. Eureka Seven Vol. 1: The New Wave, also for the PlayStation 2, started telling a story that led up to the events of the anime. Eureka Seven Vol. 2: The New Vision takes fans from the events in Vol. 1 through the opening moments of the anime.

The game includes four different styles of play, all of which feel simplistic and halfheartedly implemented. That's fine when you consider that they exist simply to support the story, but aren't compelling enough alone to demand play. Lifting sequences are like aerial skateboard races. While they look good, filled with glowing green trails of trapar particles, these are unbelievably simple races that allow riders to perform a few basic tricks. Aerial combat is like the lifting races, but with gigantic fighting robots (LFOs) riding the aerial boards. Those same LFOs can transform into vehicles and battle on the ground in either humanoid or vehiclular form. Finally, players can battle on foot, using fisticuffs or firepower.

As with the races, all of the play modes are simplistic. Without any real challenge to offer, it's only a question of doing well or superbly, getting an even higher rating before proceeding with the story. The story revolves around Sumner, but his friends Ruri and Moondoggie are both playable and receive plenty of attention. If there's a problem with the story, it's that so much revolves around the dialog while characters stand about like talking heads. The story is worthwhile if you're already invested in the series, but – at least the English version – could be both better and more concisely written. Fans and newcomers alike would get a lot more from a shorter, meatier plot.

If you've never seen Eureka Seven , The New Vision is not the way to introduce yourself to the series. Go watch a DVD of the anime. If you've seen the show, played Eureka Seven Vol. 1: The New Wave and need another Eureka Seven fix, you already know you have to grab a copy of Eureka Seven Vol. 2: The New Vision.

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This page contains a single entry by Editor published on April 24, 2007 8:51 AM.

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