Destroy All Humans 2: Make War Not Love! Review

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Publisher: Pandemic
Developer: THQ


Platform: Xbox, PlayStation 2
Reviewed on Xbox

Ten years ago, the cloned Furon warrior Cryptosporidium harvested sufficient Furon DNA from innocent human brains to restore the Furon race to health. He also leveled buildings everywhere from small American towns to monuments in Washington, D.C. His task complete, Crypto disguised himself as the United States president, leading the country for nearly a decade as Crypto's ally, Orthopox, sifted through the DNA on the orbiting Furon mothership.

Now that the swingin' sixties are in full bloom, the Soviet Union has somehow detected the mothership, and annihilated it with nuclear missiles. At the same time, the Cold War is heating up, as KGB agents actively infiltrate western nations. Could there be an even more sinister alien threat behind the Soviet scare? One that Crypto and his Furon friends aren't behind?

Rating:
Kyle Ackerman


Destroy All Humans! 2 takes gamers around the globe on another trek with Crypto, the big-headed alien who compensates for his diminutive stature with a penchant for destruction matched only by the viciousness of his arsenal. This sequel is a refinement of the original, but brings the same fundamental gameplay into a new decade of human history. There's still the same old destruction, but the game has an entirely new era to exploit for humor.

For the Glory of Arkvoodle's Crotch


Between hippies, mod culture, Soviet stereotypes and drugs galore, the sixties should provide plenty of humor. But the audience for the original Destroy All Humans! clearly enjoyed the sexual humor of the original, so the sequel drops all the "probing" jokes in favor of the Cult of Arkvoodle. As Crypto explains, "Arkvoodle's the Larry Flint of Space." There's an extensive plot line relating to building Arkvoodle's cult on Earth and it's an opportunity for Destroy All Humans! 2 to push the boundaries of crude humor even further than the first game did.

Arkvoodle is a potent god, and Crypto is on Earth to promote his Second Coming (nudge, nudge... wink, wink). That's not to say that Arkvoodle is entirely tangential to the game's action. While spreading the "good pick-up line of Arkvoodle" and promoting the teachings of the Holy Book of Pudenda, Crypto unlocks new landing zones and ultimately gets access to an incredibly powerful weapon.

Destruction Knows No Bounds
(Except the Edge of the Map)


That's not to say that the game is entirely about supernatural sexuality, but Destroy All Humans! 2 offers two things: humor and destruction. Plenty of other games offer destruction (although not in exactly the same retro-futuristic fashion), so if you've come for the sequel, you've come for its sense of humor. The game also enjoys caricatures and stereotypes, forcing bad accents and sometimes-offensive jokes onto every culture and political setting. And not content to make fun of existing cultures, Destroy All Humans! 2 even creates new alien races to ridicule. There are, however, some real gems. I love a game that gives me a conversation option that involves "Mock his incorporeality."

When it comes to destruction, Destroy All Humans! 2 has explosions and death in spades. Everything from the interface to the arsenal have been slightly improved in this sequel, but it's fundamentally the same apocalyptic action as in the original. The doomsday destruction visits new international locations (and even Earth's major satellite), but it's the Multi-Furon mode that gives the destruction its longevity. Jumping in with a second player to level landmarks gives Destroy All Humans! 2 replay value it wouldn't otherwise have.

Quantity Over Quality


There's more of the sequel than the original offered, as well. The original could be easily played through in little time, with the main plot lasting perhaps a day. Destroy All Humans! 2 is two stories in parallel: one involving the ancient enemy of the Furons, and the other, the rise of the cult of Arkvoodle. Each could easily take a day. On top of that, there are plenty of odd jobs and collection quests (that unlock even more fun) to keep you busy for a long time. Most of the quests are simplistic, requiring Crypto to destroy specific objects, talk to people in disguise or just escort someone from here to there. So, once again, you're playing for the destruction or the humor – not innovative gameplay.

For gamers who enjoyed Destroy All Humans!, Destroy All Humans! 2 delivers more of everything that made the original so entertaining, but very little that is new. It's a competent game that doesn't strive beyond its roots. But there's plenty of destruction to be had, and humor that would make the National Lampoon label proud.

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This page contains a single entry by Editor published on December 3, 2006 3:15 PM.

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