Deus Ex Review

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Publisher: Eidos Interactive
Developer: Ion Storm

Platform: PC
Reviewed on PC

Windows System Requirements: Pentium II 300 MHz, 64 MB RAM, 150 MB HD space, 4x CD-ROM

Deus Ex is a game that transcends the usual boundaries of genre. This game looks and plays like a first-person shooter, but has the strong story and elements of character choice that are typical of role-playing games. J. C. Denton is a nanotechnologically augmented soldier, created to fight for the United Nations Anti-Terrorist Coalition (UNATCO) and increase the effectiveness of international law enforcement. Denton moves among near-future versions of familiar locations such as New York, Hong Kong and Paris, uncovering a vast international conspiracy that weaves virtually every modern conspiracy myth together into a seamless plot. The Illuminati, Majestic 12, Area 51, the Knights Templar, aliens and a man-made plague all shape Denton's world as he discovers the truth about world powers and fights to save humanity. This game has an extensive, storied single-player mode and a multiplayer combat mode.

Kyle Ackerman

This game is truly amazing, and must be played to be believed. I would not hesitate to recommend it to any gamer. Nearly every scenario has multiple solutions, ranging from full confrontational combat, to stealth, and weapons of mass destruction, to a completely non-lethal arsenal. The game requires some measure of reflexes to play, but care and thought more than make up for a lack of twitch-gaming skills. The plot is engrossing with excellent voice acting, and a deep background. It is possible to sneak up on two people in the game world and eavesdrop on a conversation between them. The settings are well designed, nicely executed, and exciting to explore. The AI behind other people in the game environment is well designed. Guards will investigate the slightest noise, and will often run to activate alarms before fighting back, summoning a sometimes overwhelming response.

I am enamored of a game with such an extensive plot, and more so of a game in which stealth is usually more effective than frontal assault. Play this game. There are many good reasons why Deus Ex won so many "Game of the Year" awards. This game has flaws, but they are minor. My biggest complaint is the inventory system. While the game tries to simplify inventory management, you always pick up everything on a body for which you have inventory space. I got tired of discarding combat knives every time I searched an unconscious guard for equipment. The nanotechnology interface is a little difficult, involving a lot of different keys. Deus Ex is easily one of the best games I've played.

Rob de los Reyes

I, too, am completely absorbed in this game. The colors are deep, the cities are alive with background activity and the music evokes both dark and heroic overtones. I have been completely unable to stop myself from craning my neck to peer through cracks in fences or into containers even though I know I should be moving the mouse. Frankly, the game just plain has the "Wow" factor.

Deus Ex offers you some pacing choices. You can play in a very focused, mission-oriented way, or you can take the time to explore some areas that are just plain pretty to look at, but don't necessarily advance the plot. The world isn't unlimited in size, but substantial enough to satisfy. The plot doesn't demand puzzle-solving, as such. You are guided through the game goals by various people in the game. How you solve each mission is up to you, and these options are what make the game shine.

I'll disagree on a couple of points. The AI has some glaring weaknesses. Some things, like running, are loud enough to attract guard attention, but others, like opening a creaky ventilation grate two feet from the guard, have no effect. I can live with this as a matter of suspension of disbelief for the sake of gameplay/functionality, but it does make it difficult to pick a course of action. I have undoubtedly done some things the hard way because I thought, say, opening that grate would draw unwanted attention. Sure you can save the game, try it and reload if necessary, but that just pulls you out of the world. And I want to stay in this particular world.

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This page contains a single entry by Editor published on June 1, 2001 6:39 PM.

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